History of Human-Machine Interfaces. Part 4. The 2000-10s. Meta-interfaces

Smartphones, virtual reality, biometric authentication, blockchain, and their impact on daily life and business. The key moments and milestones in the evolution of human-machine interfaces in the first two decades of the 21st century.

History of Human-Machine Interfaces. Part 4. The 2000-10s. Meta-interfaces

The 2000s marked the beginning of a new era in technology. Technology has become not only intuitive but also personalized. The massive proliferation of smartphones has been the catalyst for this progress.

On the one hand, smartphones have given companies unprecedented access to user data and an in-depth understanding of each individual's needs. On the other hand, smartphones have democratized access to computing power and the Internet, making technology available to significantly more people.

Below, we explore the key moments and milestones that shaped the development of human-machine interfaces in the first two decades of the 21st century.

New concepts for machine-human interaction

1. Virtual worlds are replacing reality. With the spread of the Internet and the development of cloud technology, it is now possible to live in virtual worlds with different levels of engagement. These range from social networks with daily updated digital profiles to purpose-built game worlds using Oculus Rift and other VR devices that allow immersion in entirely virtual environments where users can experience adventure, work, and learn.

Virtual spaces are becoming so integrated into everyday life that the boundaries between the physical and digital worlds are beginning to blur. We can spend time with friends on social media and then switch to work projects without feeling the transition between two different worlds. Virtual worlds represent a new stage in the evolution of human-machine interfaces, where our digital lives become as meaningful as our physical ones.

2. Smartphone as a key meta-interface. The smartphone or similar device becomes a pivotal meta-interface to the digital world. These devices provide access to the Internet and various applications and serve as central hubs for managing digital lives. Smartphones integrate multiple functions, from communications to entertainment to smart home management, making them universal interfaces for interacting with the digital world.

Biometric authentication mechanisms, such as Apple's Touch ID or Face ID, and crypto interfaces, are emerging to ensure data security and privacy. These technologies provide secure and convenient access to personal data and services, protecting users from unauthorized access. Smartphones thus become not just devices but critical elements that connect us to our digital avatar.

3. Blurring interface boundaries through intelligent systems. Interface boundaries are beginning to blur through voice control and systems with smart search. Voice assistants such as Siri, Alexa, and Google Assistant allow users to interact with technology using natural language, making the process more intuitive and convenient.

These systems execute commands and adapt to user preferences, considering their previous actions and surrounding context.

Intelligent systems can guess our wishes and offer solutions before we know our needs. For example, smart homes can automatically adjust lighting and temperature according to the time of day and our habits. At the same time, digital assistants can suggest optimal routes or remind us of upcoming appointments.

Johns Hopkins University scientist Bart Polhamus demonstrates the possibilities of intelligent functional recovery systems using robotics, artificial intelligence, and augmented reality

In addition, commercial tools are emerging that can convert voice, read gestures, convert text from images, and perform other complex tasks. These technologies, such as gesture recognition and OCR (Optical Character Recognition) systems, greatly enhance machine interaction by making interfaces even more invisible and intuitive.

New HCI technologies and devices

Devices with multi-touch input: smartphones and tablets. The early 2000s were marked by the active adoption of multitouch technology, which allowed users to interact with devices using multiple touchpoints simultaneously. The release of the first iPhone in 2007 was revolutionary in the cell phone industry. Users were offered a touchscreen-based interface that radically changed the mechanics of interacting with mobile devices.

Steve Jobs introduces the iPhone

The release of the first iPhone in 2007 was revolutionary in the cell phone industry. Users were offered an interface that was entirely touchscreen-based, which radically changed the mechanics of how users interacted with mobile devices.

Wearable devices such as fitness trackers (e.g., Fitbit) and smartwatches (e.g., Apple Watch) that track physical activity and health emerged in the mid-2010s. These devices offer convenient ways to interact with digital assistants and notifications, help users track their health, and provide data for physicians to analyze.

Apple Watch allows user to track their physical performance in Apple Fitness

NFC payments. By the end of the 2000s, the first NFC-enabled devices appeared, which made it possible to use smartphones for contactless payments in stores, making the process more convenient and faster.

Fare payment using a smartwatch with NFC module

Internet of Things (IoT) and Smart Home. Connecting various devices into a single network allowed them to communicate with each other and users via the Internet. IoT has widespread use in smart homes, industry, and healthcare, improving automation and control over various processes.

Smart speakers. Devices such as the Amazon Echo (2014) with Alexa voice assistant, Google Home (2016), and Apple HomePod (2018) have given users the ability to interact with digital assistants through voice commands to control a smart home, play music, get information, and more.

Smart speaker design examples

AR/VR glasses Google Glass (2013) and Oculus Rift (2016) showed the potential of AR and VR technology. Oculus Rift became the technology that defined the direction of modern VR helmets and contributed to the revival of interest in virtual reality in the gaming industry and other fields. VR and AR began to be used extensively for simulation training in fields such as medicine, aviation, and military, as well as for visualizing projects in engineering and architecture. This allowed users to interact with virtual objects more intuitively using natural hand and body movements.

A demo of the Oculus Rift in the year of the commercial version of the glasses' release (2016) using Ubisoft's Eagle Flight VR app as an example

In the mid-2010s, with the development of motion sensors and improved gesture recognition algorithms, these technologies began integrating with VR/AR systems. Such systems allowed users to interact with virtual objects more intuitively using natural hand and body movements.

Gesture control devices. Microsoft's Kinect (2010) and Leap Motion (2012) gesture control devices showed the potential of gesture control for games and professional software, offering new ways to interact with digital content. Kinect uses advanced cameras and depth sensors to control games in real-time through user movements and gestures. These technologies have applications in various fields, including music production, graphic design, and virtual reality.

Xbox 360: Kinect - E3 2010: Gameplay Promotional Demo

Autopilot cars. The Google Self-Driving Car and Tesla Autopilot projects, which began in the late 2000s and early 2010s, used sensors and artificial intelligence to control vehicles without driver input. These technologies promise to revolutionize the transportation industry by improving the safety and efficiency of driving.

Tesla CEO Elon Musk introduces Dual Motor and Autopilot

3D printers. The development of affordable 3D printing in the 2000s and 2010s allowed many users to translate their ideas into physical reality. MakerBot's Replicator, first released in 2012, significantly contributed to the popularization and spread of 3D printing technology. The printer became available to many consumers, including educational institutions, designers, engineers, and hobby enthusiasts.

The first model of MakerBot's Replicator 3D printer, which helped popularize and spread the technology 

In the medical field, 3D printing has been used to create customizable prosthetics and medical instruments, in education to produce didactic materials and training models, and in everyday life to create personalized user interfaces and home automation control devices.

Demonstration of various applications of exoskeletons

Exoskeletons and other variations of Human Augmentation. Technologies such as exoskeletons often use microprocessors to process sensor data and control movements. These devices help users perform physical tasks by increasing their strength and endurance and have applications in medicine, industry, and the military.

New HCI software solutions

Social networking. The proliferation of high-speed Internet and personal computers in the early 2000s led to the emergence of social networking platforms such as MySpace (2003) and Facebook (2004). These platforms allowed users to keep in touch with friends and family and laid the foundation for a global communication network. In this network, a personalized profile is an example of a digital meta-interface that can be used on various devices - a personal computer, cell phone, or tablet.

MySpace profile creation page in 2003 (source)

Internet speeds have become sufficient for data to be stored in the cloud and downloaded as needed, reflecting the trend toward universal interaction systems. However, this has also led to the need to protect personal data, as in the GDPR in the European Union (2016) and CCPA in California (2020).

Messengers. With the development of social networks, messengers—instant messaging programs—developed in parallel. Some of the first were ICQ (1996), AOL Instant Messenger (1997), and MSN Messenger (1999). In the 2000s and 2010s, new messengers such as WhatsApp (2009), Telegram (2013), and Facebook Messenger (2011) emerged, which provided users with the ability to communicate in real-time via text messages, voice calls, and video calls.

The interface of ICQ (1996), one of the first popular messengers, has undergone many changes (here is the first Power Mac version). But it always consisted of several windows, the main ones being the contact list and the dialog box

Messengers have become integral to digital communication, offering users fast and convenient tools for personal and business communications. In 2016, Facebook announced support for chatbots in Messenger, which opened a new page in the history of interactive communication. Companies could now interact with customers, run marketing campaigns, and provide support through autonomous bots.

Chatbots in social networks and messengers. In 2016, Facebook announced support for chatbots in Messenger, which opened a new page in the history of interactive communication. Companies could now interact with customers, run marketing campaigns, and provide support through autonomous bots. Other platforms, such as Telegram, Slack, and WhatsApp, have joined the trend by offering tools for developing and integrating chatbots. The development of advanced language models, such as OpenAI's GPT in the late 2010s and early 2020s, has dramatically expanded the capabilities of chatbots, making them capable of more complex and contextually relevant communication.

Mobile operating systems: iOS and Android. The first version of the operating system for Apple smartphones was introduced along with the device itself. Google officially announced the Android OS in November 2007. The first commercial Android-based smartphone, the HTC Dream, was released in October 2008. Android quickly gained popularity due to its openness and adaptability, which allowed many manufacturers to create a variety of devices on this platform.

Siri and Alexa voice assistants. The logical continuation of the chatbot concept was the idea of a voice assistant. In 2011, Apple introduced Siri, the first voice assistant that became integral to the iOS ecosystem. In 2014, Amazon introduced Alexa, which became the centerpiece of the Echo smart speakers. Alexa quickly became famous for its ability to control smart home devices and provide user interaction through natural language.

AI timeline (source)

Integrating voice assistants with the IoT has opened up new possibilities for smart home control. Voice commands allow users to interact with various devices—from lights and thermostats to large appliances—using voice commands.

Payment apps Google Wallet and Apple Pay. Google introduced Google Wallet in 2011, and Apple launched Apple Pay in 2014, allowing users to purchase their smartphones as digital wallets. These technologies have made it possible to integrate payment functions directly into mobile apps, simplifying the shopping process and expanding the possibilities for mobile commerce.

Blockchain and cryptocurrencies. In 2008, Satoshi Nakamoto published a white paper describing the concept of the first cryptocurrency, bitcoin. In 2009, the Bitcoin network was launched and became the first decentralized digital currency based on blockchain technology. This technology allows for secure and transparent transactions without intermediary banks. In the 2010s, blockchain was found to be applicable not only in the financial sphere but also in other areas, such as logistics, voting, smart contracts, and digital identification.

Biometric authentication systems. Biometric authentication technologies, such as Apple's Touch ID (2013) and Face ID (2017), which use fingerprints and facial recognition, have greatly improved the security and convenience of accessing devices and services. Voice authentication has also become essential, offering more convenient and secure ways to log into systems and applications.

The process of setting up Face ID on iPhone

Remote working technologies. Tools and platforms like Zoom, Slack, and Microsoft Teams have made remote working and collaboration more accessible by offering video conferencing, messaging, and real-time document sharing. These technologies became especially relevant in 2020 when the COVID-19 pandemic forced many companies to adopt remote working.

Conclusion

The 2000s-2010s marked a significant shift in the development of human-machine interfaces, making technology more intuitive and accessible. Smartphones and touchscreens, social media and messengers, virtual reality, and 3D printing — all these innovations have empowered users and deepened their interaction with digital environments.

With the development of voice assistants and smart home systems, users have begun to manage technology more easily and naturally. Biometric authentication, blockchain technologies, and payment applications have improved the security of digital services.

The past decades have laid the groundwork for future interface development, focusing on deepening the integration of artificial intelligence and machine learning into everyday life.